Computational Visualization Center University of Texas at Austin   
   
COMPUTATIONAL VISUALIZATION CENTER

  PROJECTS  
Infrastructure | Applications | Remote Visualization
ShastraVisualEyesDiDiAngstromImaging-to-ModellingX-Tierra
Interactive Movie

  Introduction | 2D Movie | 3D Movie | Compression and Player | Collaborators

1. Introduction



The amount of medical and biological information available to educators and students is increasing in both volume and complexity. To help disseminate this rapidly growing body of knowledge, efficient and innovative ways of portraying this information in a convenient, exciting, and explanatory manner must be developed. While animations are a highly effective means of displaying and emphasizing critical aspects of a particular process, they may also consist of very large datasets. In the past, the large volume of data may have restricted the level of sophistication of the educational animation that could be transferred to the end user. However, as desktop computers and graphics cards become increasingly powerful, the medium of animation becomes a viable option for educational purposes. To accomplish these goals, we propose a method by which to create the animation, make it interactive to promote the educational experience, and maximize accessibility. This last goal can be accomplished through our volume compression scheme which minimizes transmission time and allows for online reconstruction and rendering. Furthermore, because users obtain better understanding of the scientific processes when they are allowed some manipulation of the time scale, color-map, and opacity parameters, we propose that the final animation be rendered client-side to allow user interactivity and tailorability. In this proposal, we aim to develop such a visualization and animation pipeline for interactive and interrogative visualization of large time-varying datasets. In the first stage of the proposed pipeline, the animation will be created based on the apparent need for a particular process and most current research. Using in-house and commercially available software, we will design the animation on sound scientific and animation principles. In the second stage, the volumetric video is decoded and played back by an interactive visualization browser that is available on standard desktop workstations equipped with a 3D graphics card. In contrast to a standard video player, the visualization browser allows certain levels of interactivity such as dynamically changing viewing parameters, modifying lighting conditions, and adjusting color-opacity transfer functions, in addition to timed playback of the volumetric video along some predefined fly-path in space and time.


Project Interactive Movie     CCV Projects



   Computational Visualization Center University of Texas at Austin