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Volume Rendering

Volume rendering includes techniques for visualizing 3D scalar fields. One common technique is isocontouring, which extracts constant valued surfaces from 3D scalar fields. Another alternative is to directly render the 3D data. Methods which directly render scalar volume data are generally referred to as forward projection or backward projection methods. Forward projection methods project samples of the 3D field to the screen, usually using traditional graphics techniques commonly found in hardware. Such techniques are sometimes referred to as splatting techniques. Backward projection methods determing the color of each pixel by finding the subset of the 3D field which project to the pixel being colored, and combining them in one of several ways. Such techniques are commonly referred to as volume raycasting methods.

Cadaver torso Rendered by volumetric raycasting with transparent skin and bone transfer function. Computation was distributed over a cluster of 4 SGI and Sun workstations. Data volume was 512 x 512 x 400.
Poship A high-potential iron protein rendered with a standard hue (blue-red) colormap and linear transparency function

Related Papers

Distributed and Collaborative Volume Visualization (730Kb),
V. Anupam and C. Bajaj and D. Schikore and M. Schikore
in IEEE Computer special issue on Visualization, July 1994.



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